Friday 27 November 2009

Simulacra Coursework IDAT201

These are my workbook entries for my IDAT 201 coursework.

The task set was to produce a 90 second video clip that contained 3D animated graphics. The subject of the video was Simulacra and with this word at the forefront of my mind I went about looking for everyday objects that a person takes for granted without thinking about the mental connections that they create to familiarise with that object.

simulacrum [ˌsɪmjʊˈleɪkrəm]
n pl -cra [-krə] Archaic
1. any image or representation of something
2. a slight, unreal, or vague semblance of something; superficial likeness
[from Latin: likeness, from simulāre to imitate, from similis like]

1. I started off with the intention of doing a video in a similar style to that of the popular UK television advertisements about recycling shown here after the jump. http://www.tellyads.com/show_movie.php?filename=TA4490 Once I had set upon a style I began to look at objects to represent in a similar fashion. One day shortly after the coursework was set I picked up a pencil to start drawing in my notebook and realised I had been using one every day for as long as I could remember, so for my first attempt at 3D animation I decided to design a video based on the pencil and it's uses.

2. I began by brainstorming in my notebook a list of functions and uses of the pencil. Needless to say the list wasn't very long, but looking at this from another angle I approached the idea from the direction of "what about the pencil as a tool and a means to an end in designing just about everything else around us" as if the pencil itself was the link between a designer's mind and the physical world. So I set about re-imagining vehicles, appliances, buildings and many other things as if they were constructed from pencils.

3. Armed with my sketches of "concorde" style planes made out of pencils and bridges supported by 4 stanchions of HB I set to work trying to render 3D animations of these using 3D Studio Max. Unfortunately due to a lack of any comprehensive 3D experience I found this incredibly difficult. Here is an example of my first renders.


4. So the first rendition of my simulacra did not get completed and I have decided to change tack for my resubmition. Due to the high status of the financial markets in the current media I thought it would be a good idea to do a video about Money and the value that we attach to it after all money does make the world go round.

5. With the above mentioned song playing in my head like a broken record I set about making myself some money. By this point I had to find another program to do my 3D work in because the license on my 3Ds Max has run out, so I decided to try my hand at Blender. http://www.blender.org/

6. So I searched the internet looking for tutorials on how to do anything with Blender and after a short while I found the Youtube.com channel EverythingFX. On this channel one of the tutorials was about how to make a British Pound coin. Perfect! http://www.youtube.com/watch?v=pk618pt8Ytw

7. After a little tinkering with blender I made my own coin. Here it is.


8. Now that I had a fully rendered 3D coin I set to work animating it in a few different scenes. One scene was set to show the coin flipping in mid-air whilst the other was made, along witht he addition of a (badly) rendered globe thype machine to represent the way in which money causes to world to rotate.

9. As the videos progressed, so did my knowledge of Blender and thanks to some recent tutorials at University I was able to add some more interesting animations to my video, such as modifying the alpha channel with set values at keyframed intervals and the addition of a particle system to one of my shots.

10. Armed with my 3D footage, a few stock photos to reinforce my message, and a copy of Liza Minelli singing Money Money Money I set to work sequencing the video within blender. This was quite possibly the most challenging part to date, despite my knowledge of Premier pro and other video editing software I found this stage to be the most complicated and convoluted of the entire process. So much so that I got annoyed with the money song and decided to swap most of it out for one of my favourite Pink Floyd songs... handily titled Money. So now the video begins with money money money and then a record scratch sound spans the transition from that song into the Floyd. Here is my sequence in Blender.

11. With previous attempts at handing this in I found that I had problems with the video codecs and the animations would not show up on other computers. I hope that this has now been rectified and have tested this submition on other computers before handing it in.

12. One Blender project ------ Complete.

Thursday 30 April 2009

IDAT 203 Final

The final piece for this project is intended to be an installation piece situated in a public place and requires the use of multiple Bluetooth transmitter / receivers and server

access for data / environment storage. I unfortunately do not have access to this technology at present and therefore the installation is not yet implemented. Due to this lack

of physical work i have "mocked up" some promotional images which can be viewed in the Pictures folder of this cd or on my blog.

The production process involved in making this installation is as follows:

1. Find a space and notify the relevant owner / proprietor of the establishment.

2. Install / mark Bluetooth positions.

3. 3 Dimensional grid survey and photograph the entire space.

4. Retrieve survey data and modify points using grid survey scanner software (Trimble real works survey office).

5. Upload modified survey points as a wiremap in Unreal Editor 3, Produce 3D surfaces and texture.

6. Register points of triangulation ( location of bluetooth receivers).

7. Upload to interaction software (produced in Java) and save on server.

8. Run program.

Production is likely to last approximately a month due to the speed at which 3D imaging surveys and processing can be performed.

Accessible via mobile devices ( limited usability) and laptops / PDAs ( higher functionality).

Evaluation:
This project idea was a bit more comprehensive than i could have managed in the time provided and with limited funds. Unfortunately, although I received feedback about this

issue I could not work out how to produce only a small part of the larger overall project without requiring the whole program.

IDAT 203 - Unreal Editor texturing the world!

This is a level design created with the Unreal Editor version 3. Everything here has been created virtually from the undulations of the ground to the dilapidated concrete wall. These are created with modified blocks and planes to construct the shape of the world as you see it.

Transferring the 3D information from the GX scans would be a relatively simple procedure of simplifying the scans to a collection of geometric shapes. Then it can be textured, lit, the collideable surfaces can be registered and any interactive software can uploaded.

IDAT 203 A couple of examples of 3D environments





Here is an example of the wire frame used as the "bones" to which the texture map is the "skin", taken from Igloo - Swan Quake project House :



Images courtesey of Igloo. Taken from Swan Quake

IDAT 203 A couple of examples

Here are a few examples of what could be done with the technology:

Tag somewhere public with the general public being none the wiser.






Redecorate - Virtually.



IDAT 203 Possibilities of virtual spaces

Along with the concept of virtually graffiting and / or blogging a virtual space the technology also lends itself to other areas of interest too.

The ability to 3D map entire rooms accurately with current surveying technology such as the Trimble GX survey system means for such great accuracy as to be usable with home improvement, construction work and many other tasks in large spaces which require the ability to view the final product, before or even during the process of construction.

The GX system, which uses a lazer to map a defined grid of points over an entire 3d surface allows a 3d designer to accurately reproduce the entire space in a few days work. The information gathered can even be bolstered with the GX's ability to register the colour of a point and to take photographs of the desired space means that life - like textures can be achived.







Images courtesy of http://www.trimble.com



Being a surveying instrument, the GX is capable of taking accurate triangulation points to the nearest 3mm. This would allow me to position Bluetooth transmitter / receivers in the places that offer maximum coverage and record their positions on the 3D map. This would allow for triangulation of a user within the 3D space as well as the physical world ( they would be standing in the same spot in both real and virtual worlds).



Images
http://www.ubergizmo.com/photos/2007/9/talking-bluetooth.jpg
http://www.directionsmag.com/images/newsletter/2006/04_06/Triangulation_lg.jpg

Virtual Graffiti

Virtual Graffiti consists of virtual objects and/or digital messages, images, multimedia or other annotations or graphics applied to public locations, landmarks or surfaces such as walls, train stations, bridges, etc. Virtual Graffiti applications utilize Virtual Reality and Ubiquitous Computing to anchor Virtual Graffiti to physical landmarks or objects in the real world. The virtual content is then viewable through devices such as personal computers, set-top boxes or mobile handsets, such as mobile phones or PDAs. The virtual world provides content, graphics, and applications to the user that are not available in the real world. Virtual Graffiti is a novel initiative aimed at delivering messaging and social multimedia content to mobile applications and devices based on the location, identity, and community of the participating entity.

Ref:Wikipedia - Virtual Graffiti http://en.wikipedia.org/wiki/Virtual_Graffiti

Wiki references from http://tagging.us/html/pr.html
Another related concept is the cell phone graffiti screens (citylights / large lcd screen) being developed by Mark Ecko so that anyone with a bluetooth phone can draw whatever they like or any witty expletive phrase on a surface that will, for all intents and purposes be completely non-permanent, just by using the cursor of their mobile.




I have found a new developing technology whilst researching on the internet, that is relevant to my current IDAT 203 project. The Wii Spray.




Friday 6 March 2009

IDAT 203 Research cont.


I found a project developed by the University of Illinois that is heading in the right direction. they call it Audiobombing.