Transferring the 3D information from the GX scans would be a relatively simple procedure of simplifying the scans to a collection of geometric shapes. Then it can be textured, lit, the collideable surfaces can be registered and any interactive software can uploaded.
Thursday, 30 April 2009
IDAT 203 - Unreal Editor texturing the world!
Transferring the 3D information from the GX scans would be a relatively simple procedure of simplifying the scans to a collection of geometric shapes. Then it can be textured, lit, the collideable surfaces can be registered and any interactive software can uploaded.
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