Thursday 30 April 2009

IDAT 203 - Unreal Editor texturing the world!

This is a level design created with the Unreal Editor version 3. Everything here has been created virtually from the undulations of the ground to the dilapidated concrete wall. These are created with modified blocks and planes to construct the shape of the world as you see it.

Transferring the 3D information from the GX scans would be a relatively simple procedure of simplifying the scans to a collection of geometric shapes. Then it can be textured, lit, the collideable surfaces can be registered and any interactive software can uploaded.

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